Assets Class Reference
#include <assets.h>
Inheritance diagram for Assets:
Public Member Functions | |
LM_INTERFACE_CLASS (Assets, Component, 3) | |
LM_DISABLE_COPY_AND_MOVE (Assets) | |
LM_INTERFACE_F (0, Initialize, bool(const PropertyNode *prop)) | |
Initialize the asset library. More... | |
LM_INTERFACE_F (1, AssetByIDAndType, Asset *(const std::string &id, const std::string &type, const Primitive *primitive)) | |
Get and/or load an asset by name. More... | |
LM_INTERFACE_F (2, PostLoad, bool(const Scene *scene)) | |
Dispatches post loading functions of the loaded assets. More... | |
Public Member Functions inherited from SIMDAlignedType | |
void * | operator new (std::size_t size) throw (std::bad_alloc) |
void | operator delete (void *p) |
Detailed Description
Asset library.
An interface for the asset management. All instances of the loaded assets are managed by this interface.
Member Function Documentation
Assets::LM_INTERFACE_F | ( | 0 | , |
Initialize | , | ||
bool(const PropertyNode *prop) | |||
) |
Initialize the asset library.
Initializes the asset management. Note that this function does not load any assets. The asset loading is delayed until they are actually referenced.
prop The propery node pointing to assets
node.
- Return values
-
true Succeeded to initialize. false Failed to initialize.
Assets::LM_INTERFACE_F | ( | 1 | , |
AssetByIDAndType | , | ||
Asset * | const std::string &id, const std::string &type, const Primitive *primitive | ||
) |
Get and/or load an asset by name.
The function tries to get the asset specified by id
. If the asset is not found, the asset is loaded from the property node specified by the Initialize function.
This function returns nullptr
if no asset is found, or failed to load the asset.
- Parameters
-
name Name of the asset.
- Returns
- Asset instance.