Here is a list of all documented class members with links to the class documentation for each member:
- a -
- Add() : Distribution1D
- Archtecture() : Version
- b -
- BuildDate() : Version
- c -
- Clear() : Distribution1D
- Codename() : Version
- CosineSampleHemisphere() : Sampler
- CosineSampleHemispherePDFProjSA() : Sampler
- Create() : ComponentFactory
- CreateTriangleAreaDist() : TriangleUtils
- CreateTriangleIntersection() : IntersectionUtils
- d -
- d : Ray
- degenerated : SurfaceGeometry
- DisableFPControl() : FPUtils
- DisableStructuralException() : SEHUtils
- dndv : SurfaceGeometry
- dpdv : SurfaceGeometry
- e -
- Empty() : Distribution1D
- EnableFPControl() : FPUtils
- EnableStructuralException() : SEHUtils
- EvaluateDirection() : Primitive
- EvaluateDirectionPDF() : Primitive
- EvaluatePDF() : Distribution1D
- EvaluatePosition() : Primitive
- EvaluatePositionPDF() : Primitive
- Expand() : StringTemplate
- f -
- Formatted() : Version
- g -
- geom : Intersection
- GeometryTerm() : RenderUtils
- GetFuncPointer() : DynamicLibrary
- gn : SurfaceGeometry
- l -
- LM_INTERFACE_F() : Accel , Asset , Assets , Clonable , Configurable , Emitter , Film , GeneralizedBSDF , PropertyNode , PropertyTree , Renderer , Scene , Sensor , Texture , TriangleMesh
- Load() : DynamicLibrary
- LocalReflect() : BSDFUtils
- LocalRefract() : BSDFUtils
- m -
- n -
- Next() : Random
- Next2D() : Random
- NextUInt() : Random
- Normalize() : Distribution1D
- o -
- o : Ray
- p -
- p : SurfaceGeometry
- Patch() : Version
- Platform() : Version
- primitive : Intersection
- PrintPrettyError() : PropertyUtils
- r -
- Revision() : Version
- s -
- Sample() : Distribution1D
- SampleDirection() : Primitive
- SamplePosition() : Primitive
- SampleReuse() : Distribution1D
- SampleTriangleMesh() : TriangleUtils
- SetSeed() : Random
- ShadingNormalCorrection() : BSDFUtils
- sn : SurfaceGeometry
- StackTrace() : DebugUtils
- t -
- ToLocal : SurfaceGeometry
- ToWorld : SurfaceGeometry
- Type() : Primitive
- u -
- UniformConcentricDiskSample() : Sampler
- UniformSampleSphere() : Sampler
- UniformSampleSpherePDFSA() : Sampler
- UniformSampleTriangle() : Sampler
- Unload() : DynamicLibrary
- uv : SurfaceGeometry